Public classes
Controller |
Display_3D
Display where dots are based on actual 3D objects which rotates when turning on and off. Enums
Properties
Methods
Enums public enum StateChangeStyles Different selections how dots are changed when their state changes.
Properties public Vector3 DotSize Size of single dot.
public int MaterialCount Gets or sets the count of materials this display's dots can have. Default and minimum is two materials. This setting have no effect if StateChangeStyle is set to StateChangeStyles.RotateDot
public Vector3 OffRotation Rotation of single dot object when it is turned to off-state. This have same effect than using SetRotation(0,Vector3) or GetRotation(0,Vector3) methods and is here for backward compatibility. This setting have no effect if StateChangeStyle is set to StateChangeStyles.ChangeDotMaterial
public Vector3 OnRotation Rotation of single dot object when it is turned to on-state. This have same effect than using SetRotation(1,Vector3) or GetRotation(1,Vector3) methods and is here for backward compatibility. This setting have no effect if StateChangeStyle is set to StateChangeStyles.ChangeDotMaterial
public int RotationCount Gets or sets the count of rotations this display's dots can have. Default and minimum is two rotations. This setting have no effect if StateChangeStyle is set to StateChangeStyles.ChangeDotMaterial
public StateChangeStyles StateChangeStyle Set or get selection how dots change when their state changes.
Methods public Material GetMaterial (int state) Gets material used in dot objects when dot state is set to 'state'. This setting have no effect if StateChangeStyle is set to StateChangeStyles.RotateDot
public Vector3 GetRotation (int state) Gets rotation used in dot objects when dot state is set to 'state'. This setting have no effect if StateChangeStyle is set to StateChangeStyles.ChangeDotMaterial
public void SetMaterial (int state, Material material) Sets material used in dot objects when dot state is set to 'state'. This setting have no effect if StateChangeStyle is set to StateChangeStyles.RotateDot
public void SetRotation (int state, Vector3 rotation) Sets rotation used in dot objects when dot state is set to 'state'. This setting have no effect if StateChangeStyle is set to StateChangeStyles.ChangeDotMaterial
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